Pre-production is vital and has to be adapted and tailored to your needs if you whish to model a real world building, design a city scale gaming area, or fly over a whole country at jet speed in your latest simulation Engine.
In this regard, Romain Janil masters all major technical and artistical skills to garantee you an optimal use of source data.
Main tool : FME, ARCGIS, CITYENGINE, GLOBAL MAPPER, PHOTOSCAN, MAYA, IN-HOUSE developments
Complex models, huge buildings, cars, industrial plants, planes, helicopters, everything can be modeled and surfaced with great attention to details, wheter it is an existing thing (reconstruction) or a projected one.
Manual modeling (Hard surface or organic) ensures a high level of fidelity and total mastering of your target constraints (real-time, CGI) in terms of poly budget, UV distribution and engine logic.
When it comes to the creation of thousands of square KM areas, Romain Janil massively uses procedural
tools to produce and deploy smart 3D accross the targeted area.
Romain Janil is a CityEngine power user and develops in-house solution and pipeline to bring the crazyest 3D needs to life.